Off The Record #1: In Motion

Concept art for the Hannoverscher Bahnhof game: character sketches, a vintage computer and painted old train carriages

We’ve wanted to start a DevLog for quite a while now. After all, there is so much going on here that from the outside it may not be easy to tell what we are actually up to. And the official project showcases on our website or LinkedIn posts only show one side of the story. …

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Indie Game Studio Risks Bingo Game

Bingo card squares show indie game studio risks including unclear USP, excessive backstory, solo development and perfectionism

Starting and running an indie game studio is no easy feat. Over the years, we have made our own share of mistakes and always tried to turn them into learnings. Like many indie studios, we learned most of our lessons the hard way: missed deadlines, underestimated marketing, over-scoped features. This bingo is our attempt to …

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Prognosis for the future of Serious Games

Scene from the serious game Ludwig: the red robot Ludwig in a sunny landscape with wind turbines and futuristic towers.

Serious games—games designed for educational, training, or health purposes—have become a vital part of digital learning and development. But how accurately have predictions about their future panned out, and what’s next? The game association published five theses on the future of serious games. However, this was eight years ago. In this blog post we’ll take …

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More Than Just Fun: How games move us

Illustrated woman in a yellow scarf leaps through a city street as musical notes and sound waves surround her.

Have you ever been completely gripped by a video game? Has a game put you in a difficult situation and you still remember how you struggled to find a way out? Or maybe you’ve built up a friendship with a video game character. Games have a unique ability to evoke emotions in players that can …

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6 Learnings after 4 years on the Unity Asset Store

6 learnings after 4 years on the Unity Asset Store

“It’s probably not worth the effort—but we’re doing it anyway.” That sentence pretty much sums up our experience with the Unity Asset Store. We’ve been selling a handful of assets there for a few years now. The original idea was simple: we were already developing these tools for our own projects, so why not sell …

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Games and Narration

Civilization VI game map showing coastal cities, farms, ships, mountains and a pyramid.

At the heart of video gaming’s uniqueness lies its interactivity. Unlike traditional media, games invite players to shape the narrative, leading to a dynamic storytelling experience. This interactivity transforms a straightforward story into a complex web of choices and consequences, embodying the idea that a game is, fundamentally, a sequence of compelling decisions. However, granting …

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Our favourite narrative Games

Screenshot from Night in the Woods: Mae and others under a bridge, speech bubble “OUR MOTHERS TOLD US NOT TO TALK TO YOU.”

Finding a favourite thing proves to be a difficult task oftentimes, no matter the topic, and regarding videogames it might be even more difficult, because this medium is not homogenous in a bit.The utter pool of to the core different parameters that define a game, create an environment that makes even a simple comparison a …

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Mixolumia

Indie Gem Corner title card for Mixolumia: colorful pixel blobs merging on a dark diamond grid.

Every particle effect, every block cleared, all of it coalesces into what the creator themself titles “A Shimmering Fountain of Good Brain Juice”.

Non-Surreal Game

Title card “Now Known: Non-Surreal Game”: an open door in a dark wall reveals only bricks behind it.

This time we have a special recommendation from our local community. This game got everything: Doors. Walls. Even keys. Does that sound interesting to you? Find out, why it should.

Dépanneur Nocturne

Indie Gem Corner: DÉPANNEUR NOCTURNE title card showing a stylized shop attendant beside a cash register.

You may not know what you are looking for, but the peculiar proprietor of this store will help you find it regardless. A shopping trip about love, divination and petting quantum cats.